faster-whisper on Local GPU: Word-Level Captions & Mascot Lip-Sync

Course Architecture Overview
Run SYSTRAN/faster-whisper with CTranslate2 FP16/INT8 on your GPU to generate millisecond-accurate SRT captions, karaoke highlights, and AJ mouth viseme timelines.
Primary Open-Source Repository: github.com/SYSTRAN/faster-whisper
course lessons.
Core Architecture & Deterministic Implementation
- 1.1Lesson 1: Why CTranslate2 (`faster-whisper`) Is 4x Faster with Half the VRAM
Welcome to Lesson 1 of faster-whisper on Local GPU: Word-Level Captions & Mascot Lip-Sync on CodingCat.dev. Today we break down Why CTranslate2 (`faster-whisper`) Is 4x Faster with Half the VRAM and see how it powers our deterministic 3D AJ and code-rendered video pipeline.
Video📖 Written LessonStart Lesson → - 1.2Lesson 2: Extracting Word-Level Timestamps & Filtering Hallucinated Silence
Welcome to Lesson 2 of faster-whisper on Local GPU: Word-Level Captions & Mascot Lip-Sync on CodingCat.dev. Today we break down Extracting Word-Level Timestamps & Filtering Hallucinated Silence and see how it powers our deterministic 3D AJ and code-rendered video pipeline.
Video📖 Written LessonStart Lesson → - 1.3Lesson 3: Generating Dynamic SRT/VTT Captions & Active-Word Highlight JSON
Welcome to Lesson 3 of faster-whisper on Local GPU: Word-Level Captions & Mascot Lip-Sync on CodingCat.dev. Today we break down Generating Dynamic SRT/VTT Captions & Active-Word Highlight JSON and see how it powers our deterministic 3D AJ and code-rendered video pipeline.
Video📖 Written LessonStart Lesson → - 1.4Lesson 4: Mapping Spoken Syllables to AJ's 4 Mouth Visemes (`smile-open`, `talking`, `surprised-o`, `grin`)
Welcome to Lesson 4 of faster-whisper on Local GPU: Word-Level Captions & Mascot Lip-Sync on CodingCat.dev. Today we break down Mapping Spoken Syllables to AJ's 4 Mouth Visemes (`smile-open`, `talking`, `surprised-o`, `grin`) and see how it powers our deterministic 3D AJ and code-rendered video pipeline.
Video📖 Written LessonStart Lesson → - 1.5Lesson 5: Locking Scene Cuts & Diagram Arrows to Spoken Keyword Timestamps
Welcome to Lesson 5 of faster-whisper on Local GPU: Word-Level Captions & Mascot Lip-Sync on CodingCat.dev. Today we break down Locking Scene Cuts & Diagram Arrows to Spoken Keyword Timestamps and see how it powers our deterministic 3D AJ and code-rendered video pipeline.
Video📖 Written LessonStart Lesson →
how this course connects together.
Follow AJ from first principles to production-ready architecture.