Three.js & WebGPU in Production: Interactive 3D Mascots & Viewers

Course Architecture Overview
Build our production `<Aj3dMascotViewer />` component in Astro and Three.js. Master GLTFLoader, studio rim lighting, clamped cursor pupil tracking, and deterministic `window.seek(t)` scrubbing.
Primary Open-Source Repository: github.com/mrdoob/three.js
course lessons.
Core Architecture & Deterministic Implementation
- 1.1Lesson 1: Setting Up Three.js with Zero LCP Penalty via Lazy Hydration
Welcome to Lesson 1 of Three.js & WebGPU in Production: Interactive 3D Mascots & Viewers on CodingCat.dev. Today we break down Setting Up Three.js with Zero LCP Penalty via Lazy Hydration and see how it powers our deterministic 3D AJ and code-rendered video pipeline.
Three.jsWebGPUVideo📖 Written LessonStart Lesson → - 1.2Lesson 2: Loading `aj-3d-mascot.glb` & Traversing Named Bone Nodes
Welcome to Lesson 2 of Three.js & WebGPU in Production: Interactive 3D Mascots & Viewers on CodingCat.dev. Today we break down Loading `aj-3d-mascot.glb` & Traversing Named Bone Nodes and see how it powers our deterministic 3D AJ and code-rendered video pipeline.
Three.jsWebGPUVideo📖 Written LessonStart Lesson → - 1.3Lesson 3: 3-Point Studio Lighting: Key Light + Royal Purple & Electric Lime Rims
Welcome to Lesson 3 of Three.js & WebGPU in Production: Interactive 3D Mascots & Viewers on CodingCat.dev. Today we break down 3-Point Studio Lighting: Key Light + Royal Purple & Electric Lime Rims and see how it powers our deterministic 3D AJ and code-rendered video pipeline.
Three.jsWebGPUVideo📖 Written LessonStart Lesson → - 1.4Lesson 4: Viewport-Gated Pointer Tracking for 3D Pupils & Head Tilt
Welcome to Lesson 4 of Three.js & WebGPU in Production: Interactive 3D Mascots & Viewers on CodingCat.dev. Today we break down Viewport-Gated Pointer Tracking for 3D Pupils & Head Tilt and see how it powers our deterministic 3D AJ and code-rendered video pipeline.
Three.jsWebGPUVideo📖 Written LessonStart Lesson → - 1.5Lesson 5: Binding Three.js Bone Rotations to `window.seek(t)` & Audio Amplitude
Welcome to Lesson 5 of Three.js & WebGPU in Production: Interactive 3D Mascots & Viewers on CodingCat.dev. Today we break down Binding Three.js Bone Rotations to `window.seek(t)` & Audio Amplitude and see how it powers our deterministic 3D AJ and code-rendered video pipeline.
Three.jsWebGPUVideo📖 Written LessonStart Lesson →
how this course connects together.
Follow AJ from first principles to production-ready architecture.