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Three.js & WebGPU in Production: Interactive 3D Mascots & Viewers

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Course Architecture Overview

Build our production `<Aj3dMascotViewer />` component in Astro and Three.js. Master GLTFLoader, studio rim lighting, clamped cursor pupil tracking, and deterministic `window.seek(t)` scrubbing.

Primary Open-Source Repository: github.com/mrdoob/three.js

course lessons.

1

Core Architecture & Deterministic Implementation

✏️ Visual Architecture Diagram

how this course connects together.

Follow AJ from first principles to production-ready architecture.

✏️ Visual Diagram: Three.js & WebGPU in Production: Interactive 3D …
✓ Good PatternVISUAL DIAGRAM
Visual Diagram: Three.js & WebGPU in Production: Interactive 3D …Visual architectural diagram showing: Step 1: Core Architecture & Deterministic Implementation (Mental model & why it matters) -> Step 2: Hands-On Implementation (Under the hood & live code) -> Step 3: Ship It Purrfectly (✓ Production trade-offs). Step-by-step diagram breakdown for Three.js & WebGPU in Production: Interactive 3D Mascots & Viewers: start with Core Architecture & Deterministic Implementation, implement Hands-On Implementation, and ship to production.✓Step 01Core Architecture & Dete…Mental model & why it matters✓Step 02Hands-On ImplementationUnder the hood & live code✓Step 03Ship It Purrfectly✓ Production trade-offsunroll the yarn✓ production ready
[Diagram Walkthrough]Step-by-step diagram breakdown for Three.js & WebGPU in Production: Interactive 3D Mascots & Viewers: start with Core Architecture & Deterministic Implementation, implement Hands-On Implementation, and ship to production.
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