1.8 - Design for Developers



Alex Patterson


Last Updated: 3/23/2021

Christy Ennis-Kloote




Principal, Design Practice Manager at OST.
2019 MidwestUX Chair, Local UX Community Leader
Optimist, driven to find solutions to any design challenge. Christy thrives at creating work in an environment that is fast-paced, rewarding, and encourages taking risks with progressive ideas, together. Christy’s background is in Industrial Design, which drives her to understand and seek out users’ unmet needs and answer them in the execution of the product.

Zoë Wilson





Zoë is a User Experience Designer at OST and also owns her own company called Zoë Wilson Design, focusing on visual branding, logo development, illustration, digital and print design from local to national businesses.

Elizabeth Bush





Elizabeth is a UX Designer at OST. Advocate for the user. Creator of meaningful experiences. Solver of complex problems.

Design for Developers


  • I noticed you studied Industrial design. How did you find your way to UX or Interaction design?
    1. From the team to the community, are there patterns you see in
  1. Opinions on education paths…bootcamps vs. institutions vs. workshops.master’s programs
  2. Do you need formal education around UX/UI?
  • What advice would you give to others coming out of school and how to get started into the design side of a web development practice?
    1. Resources, tools?
  • If someone not going to school wants to get started, how do you get in the door first?
    1. Networking – reaching out to people you admire
  1. Soft Skills (importance of consulting and speaking skills)
  • Where does your community hang out? Especially after 2020?

  • Meeting community where they platform

  • Why do people thrive in communities? What communities exist or are accessible?

      1. Clubhouse
    1. Meet ups (local and online)
    2. AIGA, IxDA
    3. Community events (Code for Good / Givecamp, Global Service Design Jam, Courses / Co-Learning) / Ladies of UX /
  • What should a designer learn today?
    1. Attitude & aptitude – curiosity & willingness to learn
  1. Mentor / find leaders to learn from
  2. Online, self-driven learning (courses, youtube, google)
  • Tools
    1. Sketch
  1. Figma
  2. Miro
  3. Adobe Products (Illustrator (SVG), Photoshop)
  • Designers often work together and collaborate, how did this change in 2020?
    1. At work?
    2. Miro, drawing messy, white board type work.
  • A developer can do the work, but often they need to be led down the path. Do you see this as a designers role, or more of an architect’s role?

  • Are mobile designers different from web designers? (platform agnostic?) Multi-modal

    1. Physical Design, Interactive Points, how do you manage expectations.
  • What is hardest about being a designer?
    1. What is hard about getting started. (Constraint, confidence & expression), non-stop pitching
  • How can you be creative, but still need to work within a framework?
  1. Constraints are helpful
  2. Design systems
  • What Physical devices are you using?
    1. iPad / Wacom Tablet
  1. Old school – Sticky notes / Whiteboard / sketchbook

Purrfect Picks

Christy Picks

Books – Essentialism, Deep Work

Podcast: Peter Merholtz & JessieJames Garret – Finding our way

Zoe Picks

Design Better – Invision Podcast

Headspace Meditation App – Series, Focus Music

Elizabeth Picks



Brittney Postma

Wireframe Podcast by Adobe


Alex Patterson